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This is the frist time I've cloned a person out of image. It's okay I guest but the fence in bg I can't get right just can't get it to line up. Any advice is most welcome.
These are modifications uploaded by other members of the photo above. Download the photo by right clicking Download Photo and clicking Save As.
Uploaded a very rough mod, and followed the process as below, it may-not be the best way to do it but its the only way i know
1) Took V2 and used content aware in CS5 to delete the player
2) Used the clone tool set at 41px and 4% hardness on the fence to line it up
3) further made use of the clone tool to sort of adjust the grass around the deleted player to try and mask the delete.
Did this in a hurry but i suspect this will take time to do it right normally i dont go in for massive scale cloning like this since its a pretty time consuming activity to get it right..
Well thats the extent of my expertise with this, maybe willie or someone else will come along soon with better advise
If you wanted to make the fence line up your best method would be to select a part of the fence horizontal to the left (zoom right in) copy this to a separate layer and use the move tool to drag it over the dodgy cloned part.
But tbh, its the fence itself thats a distraction , it cuts right through the players head and disturbs the dynamics of the tackle itself. I used the patch tool (selecting the fence) rather than clone.
Even after all that , is this the best from the day ? Personally , his hand covering his face is a shame , as is the lack of any real expression. It has the action but not the emotion to lift it into a great sports shot imho.
You definatley do not need that third figure, but the problem here is a lot of over sharpening resulting in deep saturation and white lines on some edges.
If your original is unsharp due to movement, then software sharpening will do little to correct and I suspect that is what has happened resulting in you over doing it to try and get sharpness.
If you start to get white edge lines, you have gone too far.
I don't mind a bit of cloning!
But looking at what you have here as a starting point, I think it will be a huge task to make a decent job of removing the third man.
The problem is that there's very little that can be copied to cover him up.
Even using the patch tool and selecting from the centre, I doubt that you'll get a convincing result as the colour and Dof of the grass there will almost certainly not quite match the grass where the guy's standing.
To be honest, unless you really want this shot, is it worth the bother?
I've uploaded a quick mod. in which I've cropped as much as I could of the third man, then content aware tooled and cloned the rest of him.
Finally added gaussian blur at 0.2px to undo the sharpening.
The cloning's a bit soft and with time, I'm sure I could put it right but you'll get the idea!
Definitely an improvement without the 'spectator' but some of the cloning is rather clumsy, especially on the fence, around the hand and in the grass, both in your version and in devlin's mod. Yours has an area of inappropriately in-focus grass above and right of the player's foot; devlin's has a big block of inappropriately out-of-focus grass.
I'm going to call the player who's deleted 'Fred', as it's much easier to say 'Fred' than 'the third player' or 'the player who is to be deleted' or whatever.
The key to successful cloning is that you have to find material to copy that is a good source for the areas of the image hidden behind Fred. For the grass, this means copying from the same 'height' (y–co-ordinate) in the image so that you get the right degree of blur. For the fence, it means making sure that everything lines up and that the post comes at the right point.
I don't use PhotoShop but I assume its clone tool is essentially the same as Paint Shop Pro's: right click a 'brush' on the source, then left-click where you want to copy it and, as you drag to paint, the source follows your movements. For the fence, the key to lining things up is to zoom in so you can see the individual pixels (300% or more). Choose a brush size that's about twice the bigger width of the fence bar, set the opacity to 100% (since we want to obliterate Fred) and the hardness to, say, 60% so we get a bit of a blend in the plants behind the fence.
Right-click on the bottom row of the pixels that make the horizontal, to set your source. Do this a good distance away from Fred because, if the source and destination are close together then, as you clone, you'll keep copying the same section of fence again and again, which gives a repeating pattern that is often obvious, as in the foliage in devlin's mod. Now, left-click on the bottom row of fence pixels just to one side of Fred. You should see almost nothing happen. If the fence seems to jump up or down a bit, it means you cloned into the wrong place. Undo and start again, re-setting your source. Now, you can paint in the fence. Do the missing post in essentially the same way; I reckon it wants to be about where Fred's collar crosses the line of the fence.
For the grass, you can use a rather larger brush. The space between the two remaining players makes a good source for most of it. For the foliage behind Fred's head, it's just a matter of copying from nearby to paint something that looks reasonable.
I've posted a series of four mods illustrating the sources I used for the various stages. The size of the purple circles indicates approximately the brush size I used. (Except for the wiggly one around the fence post in the first mod!)
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