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A well worked and vibrant image ..... the girl really does stand out well from the background in an almost 3D manner. Please excuse a little niggle though as the reflections in the wet paving material don't stack up with what's going on in the sky, especially noticeable being those red streaks just above centre on the right. If I were you I'd maybe remove the colour from that part of the image just so the reflection discrepency is less apparent.
V2 certainly the better version and it all looks so much better in BW ..... the tones are good, it's moodier and there's just so much more cohesion between the different elements of the image. The face lets it down a little for me but I understand why you've included a glimpse of something beyond the door. Maybe the doors should be open a little wider so more of the figure and it's surroundings could be hinted at? How about a subtle layer of swirling ground mist as well?
The figures I like very much but I'm not personally convinced that they work too well with that particular background. I'm just imagining a wild wind-swept moor, the moon riding high on a stormy sky and a ribbon of moonlit road leading to a gothic mansion in the middle distance.
I think it needs a bit more work Nick and definitely agree that a mono conversion is the way to go, if only for consistency with the rest of the series. Maybe move the girl across to the right a touch so that she's partially obscuring the door-frame for a bit of added depth? And the doors don't look quite right to me, would they look better opening out toward the girl rather than inward? And should there maybe be a peek or a hint of something beyond the door if it's sinister that you're going for?
Funny to read your description Nick as from the thumbnail I thought this was indeed one of Janet's.
Move him diagonally back so he's obscuring the yellow car, reduce his size so the scale looks right with his surroundings, flip him horizontally through 180 degrees so he's looking toward the front car and the light on his face looks correct considering the size of the window on the right, and create a subtle and consistent shadow to ground him into the scene.
A massive improvement for me Nick ...... you've simplified it by using the water instead of all those rocks and the slightly lower viewpoint works well too. The back of the jacket needs toning down as you say, plus you might want to play around with the exact location of the girl. Maybe bringing her down onto the horizon between water and cloud and moving her a little to the left would improve the composition. It's developing well though.
It's a fine idea Jan but with stuff like this you've really got to make it as realistic as possible. It's no good the casual viewer glancing and thinking "that's clever" .... you've got to convince the more critical viewer to sit back and think "that's clever". The shadow is wrong as a real shadow would run obliquely away from the object following the direction of the light source until it strikes the wall, then it would run vertically up the wall. So you need to select the shadow from where it strikes the wall and use the distort tool to pull it upright. Fiddly but worth it to convince the eye. Old Granny U was a stickler for attention to detail when she did her digital manips
As a photograph it's quite "ordinary", sort of family snap rather than fine art. Which is fine.
Love the model/makeup, background wallpaper and lighting. Not totally convinced about the PS work to stick the two bodies together though. Others may disagree but I'd rather see two separate shots, one with the skull and one with the roses. All that said, it's refreshingly different and a fine first upload. Welcome to the madhouse
Textures and tones are lovely, as is the light picking out the broken fence-posts and seed heads of the grasses. I'm not totally convinced about your crop though as I feel that the image doesn't have the visual impact that it could or even should have. Maybe worth playing with a tighter crop to position the fence posts more off-centre and make them more of a focal point.