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I like it Linda, and considering that you've not done much of this sort of work before then it's a damned fine start. Just a couple of minor niggles if I may ..... I'd personally reduce the opacity of the Spitfire more in line with the opacity of the rest of the background. It's maybe just a little too "solid" at the moment and competing for attention with the guy? Secondly it looks like you've left the texture overlay on his face which gives the appearance that he's wearing a weird mask. Maybe better to reduce the opacity of the texture overlay on his face or mask it out altogether? Personal opinion of course as there's no rights or wrongs in this game.
HDR and interiors are just made for each other, like Liz Taylor and Richard Burton or bacon and eggs.
Welcome to EPZ Kathryn and what a mighty fine image to start with. The figure is quite stunning .... haunting almost.
Ugly but interesting ..... the reflection of the girl adds a nice twist too.
It's a well though out shot, and the "sugar rain" is most effective. Possibly worth tweaking this with a subtle S-curve adjustment layer in the photo-editor of your choice, just to bump up the contrast and saturate the reds and greens a little more. Maybe not quite as pin-sharp on the strawberry itself as it could be though.
I like this type of shot with people portrayed in their "working" environments. You really do need to spend a bit of time tidying this up though .... looks like it could do with a fair bit of CCW rotation and perhaps a little use of a distort tool to get those uprights upright. Worth spending a little more time on it to polish it off nicely IMO.
It's an attractive looking image, and that bright splash of red in the thumbnail draws the viewer in. Better for me if you'd moved to your left and got the bus on an oblique angle to see a touch more of the side. 
Love the clean composition and use of the shadows as an important element in the shot. Just thinking that if she was wearing red shoes and that was a red jacket draped over the back of the chair then this would be a real killer image.
Original idea and pretty damned good execution too. Rich has apoint about the gradation (or lack of it) from the greyness of the floor to the sudden whiteness of the milk. Maybe run a subtle grad up to "spread" a little of the floor tone up into the body of the splash. It would need to be subtle though.
The post-processing work is quite beautiful Jan, excellent in fact. That said, this is the "weakest" one of the three for me as I'm not so sure that the powder compact sits too well in the scene. Or maybe it's the reflection that over-complicates the image? I can't quite put my finger on it but something about the items and their arrangement does'nt quite gel as they did so damned well on the previous two.
It's an attractive image and the "heavy" post-processing suits the subject matter very well. Love all the detail in the shop window and the subtle reflections in the wet pavement. Pity that the viewpoint isn't a little more "square on" to lose that annoying triangle of kerb bottom left. Also, the child with the wavy hair could do with it burning in a little ..... just looks a little light for the rest of the image.
That's a pleasing point of view and pretty well processed too Lesley. The bottom of the ceiling light has gone grey in the tone-mapping process. Try bringing in your -2EV exposure and setting layer blend mode to "Lighten" .... that should brighten it up and make it look a little more realistic. If other areas of the pic go too bright then you can control where it "bites" with a layer mask.
The main character is a proper treat Dave, but the background lets the image down slighly IMO, being a little cluttered and a tad "modern".
It's an interesting shot, and for what looks like quite a tightly confined location then you've got a pretty pleasing composition. What I like most here is the light coming through the window and reflecting on the steps. A lot of people would over-process a shot like this .... "blimey you can't have blown highlights with HDR" .... but you can, and on many an occasion you should otherwise the results look totally unnatural.
I groaned when I saw the thumbnail as I've seen a few landscapes recently where a heavy texture overlay has been applied and they look ruddy awful. IMO of course.