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I agree that the fish eye is very well used here. it crams a lot in the frame, but it all feels right. And despite the nice shallow dof, the bg still plays a part. Composition-wise I also find this quite strong. an inventive point of view, and having one subject up close while the others linger in the back, is something that often works very well with a wide angle. and this is no exception. still, composition-wise I changed a bit... cropped a slice off the top and off the rhs. but it doesn't make much difference. Also content-wise I very much like this photo. It's just kids goofing around, but it works here, in combination with the wide angle, and composition.
At first I thought the color variant was "out of camera", so not really post processed. But I find the exif data so confusing. The noise really baffles me. As if the original was very much under exposed, after which you corrected the exposure in post processing, which then brought out the noise. or something in that line. Anyway, considering this was taken at 100 iso, I can't help thinking something went really wrong. And, consequently, I wonder why you felt it was necessary to take this photo at f/16.
+ love their 'poses'. a great mix of rawness and spontaneity. everything about it is very convincing
beautiful pp work. especially like the colors. but, the crop doesn't work for me, not for a (posed) wedding pic like this one. the fact that the groom is clearly looking at the camera (= posing) after which his eyes get cropped out, doesn't help things. Maybe a crop like this works better in photos of a more impromptu nature. or, alternatively, if posed, then it might have worked better had the bride been leaning against his chest at a lower point, so you could lose all of his face. then it would have been more of a bride's portrait, with the body of the man playing a secondary part, rather then the double portrait it is now, with the face of the groom half cropped away
I would go for v2. but I would try to remove some of the texture from areas where it bothers : her face, arms. and perhaps brighten her face a bit.
the stark, holga like conversion works very well for this. You could have perhaps reduced the burn edges on the rhs a bit. the restaurant front is already very dark as it is, and I assume you added both vignette and burn edges in nik efex. On the rhs, and also a bit on top, this makes the blacks just too black. and you have to be careful with the sharpening this treatment renders to the image (quite a lot). Overall, it's okay here, just the wording on her apron has become oversharpened. It's not a big deal, but it's little things like that that give away that this is a 'digital' conversion, on a photo that you mean to give the appearance of an analogue shot photo. But again, overall the gritty conversion suits this very well.
quite like the overall composition. It's a chaotic scene, but all of the important elements are well placed within the frame. And the tilt is a positive imo, rather than a negative. it brings the scene more to life, renders it a certain dynamics that probably wouldn't be there had it been taken level.
I quite like the 'pose' and the positioning within the frame.
v2 is overall too yellow-ish I think. the color palette just feels more right in v1. the vignetting adds to it as well, although in the right bottom corner it takes away a bit too much detail (arm and table become one, at least on my screen) and brings out that bright outline around the pullover (even more). So that area needs a bit more work I think. Just to keep you busy
V2 and V3 confuse me a bit regarding what exactly it is you want to show Ian. The good photo is V1, which works quite well as street photography. the light is very nice, but at the same time causes a problem, as the subjects are in the part the nice light doesn't reach anymore. Perhaps going there a bit earlier, will give better results light-wise.
it's definitely better Stewart compared to the last version. the banding is less noticeable, and its... rounder (in the previous version in the edges the banding lines went all crooked, where as here they remain nicely round, which bothers less), but it's still there I'm afraid. respect for keeping trying though. this must cost you a lot of time
some good suggestions. the photo is very good as it is, but I find for example willie's first mod still an improvement. the conversion is good as it let's the folks pop out more, but... it also kind of ruined the sky, where I see an awful lot of banding/pixellation effects going on. It's something that often occurs when you have a large area with a very soft and gradual difference in tonality. I doubt it that the original shows this, but post processing often brings it out.
Think Catherine basically said it. the scene most certainly is interesting, but you were pushing your luck with the contrasting light conditions.... from that distance. Obviously I don't know what was going on in your head, or all the circumstances surrounding the taking of the photo, but I have the feeling you were reluctant to go closer. If so, there was probably no ground for feeling reluctant. I suppose you also had the automatic mode on to assess the light. So your camera took the best possible middle road, which leaves you with a burned out sky, and an interior with the main subjects that is too dark (especially considering their already darker skin tone). And allthough - a bit surprisingly - they are not overly intrusive, the distance you kept also meant having the motorcycle mirrors in the picture. Again, not overly intrusive, but intrusive nonetheless. these things could have been easily avoided if you had gone in closer. You had that 18 mm lens, and even with the crop factor, it makes for a good wide angle. And, wide angles tend to make the viewer more connected with the subjects, as you really have the feeling to be in the middle of the scene. And in the process you would have avoided the problems the photo has now, with the overexposed sky, the underexposed subjects and the motorcycle that was in the way. I have a bit the impression though that you took this at somewhere between 70 and 105 mm.
I think you had a great idea with the shadow/silhouette, but I also think it worked out counterproductive. Somehow (for me) it becomes a bit a charicature, and makes her look huuuuge. A bit huger than she probably would want to be remembered. on the good side she has a lovely relaxed pose and she does make me think 'blimey, pregnant women can really look so pretty and healthy', but that is only when I disregard the 'amplifyer' the shadow is.
think it's rather good. the low angle works very well, as does the tilt. the dof with the focus on the sheet as well. allthough I'm not that sure about the composition. I mean, it's good, but my eyes aren't quite enough going towards the sheet. focus-wise it should go from the sheet to the band I think, but it's still the band that attacts my attention first, and the sheet only afterwards. So just wondering if it would have been that bit stronger with the sheet more towards the rhs. Not sure though
dunno... not sure the texture adds much here. wouldn't mind seeing a before version. Also don't really think the grungy and almost glowing bg colors - which is an editing choice - go with the more natural look of the model. It's a bit too much of two conflicting styles in one picture. the texture still being on the model's legs just bothers (me) tbh.
strange shift in how this comes across, compared to that same viewpoint but in color. The color one had something cinematographic, whereas here it almost has something surreal, mainly because of the strong horizontal split screen feel you get. it almost makes it look like a dig.manip. image. very good again
not to sure about the texture merging with the model. it's a background texture and not an overlay (like scratches on a photo). in a sense it could be seen the merging of bg and model,oth in marble for example, but in that case the texture lacks depth. the bg becomes overlay, but not really on the skin of the model, just on the photo. apart from that it's top notch work
yes, when you compare (which I only did after noticing something weird) the large original with V1, then also in the front of her the ends of the hairs have disappeared, but there it doesn't matter as it were ends anyway. on the back though you made the middle part of a curl disappear, and are left with two 'blots' (the beginning and end of the curl). A bit like "the arm is gone but the joints still show". some loose hairs in the back also look ragged. And then the parts where the bg shows through, well, it doesn't look (entirely) right. hard to say why though. not sure if it has something to do with making the hair around it lighter. can't really pinpoint it. but in V3 it looks right. But then V3 doesn't have such an interesting bg.