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Comments


debu 6 India
6 Nov 2012 11:04PM
Lovely image and model.
debu

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Ayoob 5 Australia
6 Nov 2012 11:15PM
Beautiful portrait image and lovely model .........Grin
andy p 12
7 Nov 2012 12:20AM
Nice pose, razor sharp, good color.
Richsr Plus
9 91 223 England
7 Nov 2012 9:09AM
Not sure what you have done to her face Stuart, but for me it far better in the unprocessed version interms of shape and form.
Regards Richard
gonzalito Plus
6 32 13 United Kingdom
7 Nov 2012 9:57AM
I have to agree with Richsr!

In V1, there is a strange shadow over her left eye (right, as you look at the photo) which makes it appear as if both eyes are looking towards different directions; V2 does not give me that impression.

Also, it appears that you have tried adding a bit of smile in V1 as well as changing the hair colour. However, V2 is just perfect for me - she is got gorgeous lips, beautiful big eyes and a nice body. Her original long hair color, is just perfect and fits well with her outfit. I would have probably preferred V2 on on a white background. V1 just doesn't do it for me.

Hopefully, my comments above are not too harsh; thing is, I know what you can do with the camera!
Bring it on mate!
JackAllTog Plus
7 4.5k 58 United Kingdom
7 Nov 2012 10:55AM
No comments ever too harsh Smile i have to agree with you both, I'm editing late at night on a laptop and learning PS6 features, here i've messed the the D&B grey overlay layer and put some shadows in the wring place. its still in editable layers so i can re- adjust Smile thanks.

I'd also took out blemishes, smoothed the skin and took out that crease in her trousers under her bum. brightened the image and seen the effects of adding a colour gradient.
Viewing in the daylight on the work monitor is a good check for me.
rontear Plus
13 8 8 England
9 Nov 2012 12:51PM
V2 for me Stuart, Amber looks more relaxed and confident.
Ron.
arhb Plus
9 3.2k 68 United Kingdom
6 Jan 2013 10:59AM
I too prefer the original, but this is interesting Stuart, as it shows how you can manipulate an image to change the expression;
The dodging on her left cheek has created the impression that she is puffing her cheeks out, which is possibly not what you were trying to achieve?

One technique worth exploring, when doing a global(highlights/shadows/structure) dnb on the face, is primarily to use 'colour range' tool under the 'select' menu(use sampled colours from menu, dont check localised clusters, and set to selection option below image) -
Use the colour dropper to select the brightest area of skin, then move the fuzziness slider up to expose the naturally occurring highlights of the face.
You can either just make a visual note of these area, or make the selection.
Use a curves adjust layer to lift the highlights, after locking the shadows with a point on the curve.
Invert the layer mask and use a soft white brush to gently reveal the adjustment of the highlights.
Use the feather slider on the adjustment layer to tweak subtlety.

Repeat process with shadows.

This process will look better if you do a micro-level dnb to even out the smaller light/dark variations visible throughout the face, and although this is time consuming, gets quicker with practice.
Hope this helps.
banehawi Plus
12 1.5k 3554 Canada
6 Jan 2013 4:09PM
The original is much better. The main issue for me with V2 is that youve tried to make her smile by pushing up the corners of her mouth, and its not effective. Its also out of step with her eyes, which are not laughing at all, which ends up a bit cartoonish. Lightening the face globally a little, leave the hair which suits her complexion and leaving aside the liquify tool would work. I agree with arhb that the effect on her cheeks makes her appear to be puffing, (or have Mumps!) and it also removes all detail from her skin

A click for V2



regards


Willie
sitan1 8 1.1k United Kingdom
9 Jan 2013 12:00PM
Love the pink background and an all round fab portrait.
V1 is awful, original is far better

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