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Tower of London

By bazza21
I captured this image of London Tower when the sun was low and giving a golden tint. I have used HDR toning in CS5 to increase the texture in the stone work and used transform ( Skew ) help improve the vertical lines.

Comments on how this can be improved most welcome.

Tags: London General Architecture Tower of london

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This photo is here for critique. Please only comment constructively and with suggestions on how to improve it.

Comments


Jestertheclown Plus
7 7.2k 249 England
13 Aug 2012 10:34PM
This looks just a bit 'flat' to me; as if it needs a bit of a boost.
I've added a mod. in which I've simply applied threshold black and white points using curves.
Hope this helps.

Bren.

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paskinmj 7 11 1 United Kingdom
13 Aug 2012 10:45PM

Quote:This looks just a bit 'flat' to me; as if it needs a bit of a boost.
I've added a mod. in which I've simply applied threshold black and white points using curves.
Hope this helps.

Bren.



Agree with Bren here. Those slight tweaks adds a lot more impact.
Matt
tonyguitar 3 55 31 Canada
14 Aug 2012 5:33AM
I agree with Matt as well. This is a sea of great stoneworks and masonry. We have so little of that richness here on Vancouver Island BC. Count and respect your blessings. TG
Sooty_1 5 1.5k 219 United Kingdom
14 Aug 2012 5:52PM
Its is usually the HDR processing that makes it so flat by compressing the tonal range too much. You get texture and 3D information by having shadows, if you tone map the shadows out, you lose visual information.
That's what has happened here - the stonework looks like blocks of colour with little modelling. The mod helps a little, but id be interested to compare it to the original.

Nick
bazza21 7 23 1 United Kingdom
14 Aug 2012 8:53PM
Thanks for all the comments and advice, I will try using the curves rather than HDR. We live & learn Smile
banehawi Plus
11 1.3k 3354 Canada
14 Aug 2012 9:41PM
Hi Bazza, Ive uploaded a mod. I had the advantage of being able to use your original shot.

So, essentially, HDR wont do much for this. Real HDR needs multiple exposures at stops of the same image to work on; HDR using a single image is the same as using the shadow/highlight tool in Photoshop CS.

So, the image is quite difficult to get the right contrast all over. This is because the bottom, larger brickwork, is not only darker than the upper stonework, but its in shade. The upper, lighter coloured areas, - especially that round tower is in sunshine, and reflecting light with no shadows. Again, this is especially visible on the round tower, because of the shape.

So the way to work this image is in sections, treating each area differently as required.

The result is the mod. I used threshold/curves also, but I did 4 variations on different areas so try to get the whole with as similar a contrast as I could. Its fiddly, but it works.

The way around it in the first place is probably to avoid the Sun on the building, try low light early morning or late evening perhaps.



regards


Willie
bazza21 7 23 1 United Kingdom
14 Aug 2012 9:45PM
Interesting, I will have a play...
tonyguitar 3 55 31 Canada
15 Aug 2012 2:16AM
Willie is most profound when he says..

[/Q] The way around it in the first place is probably to avoid the Sun on the building, try low light early morning or late evening perhaps. [/Q]

This was taken when long light is just beginning at 5:57 pm Here in Western Canada the best light for stonework seems to be 7:15 to 8:15 pm in August at least.

That is a quick passing time window and like most humans I very often miss it myself. TG

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