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Comments

A pleasant scene with a nice lead-in.
Needs a little straightening. I would increase exposure, and use a sunny white balance as in the mod. Its a natural instinct to underexpose in bright conditions, but the camera will already be doing that, so best not to add more underexposure.
A bright sparkle from the water would be normal.
Regards
Willie
Needs a little straightening. I would increase exposure, and use a sunny white balance as in the mod. Its a natural instinct to underexpose in bright conditions, but the camera will already be doing that, so best not to add more underexposure.
A bright sparkle from the water would be normal.
Regards
Willie

I really like this one, particularly the use of portrait for those reflections, and the contre-jour silhouette effect in the tree and some of the figures. But it's a bit of a puzzle. I spent a long time looking at it, there is a slight tilt, but there's also a fair amount of distortion from the use of your widest angle, with verticals converging downwards. This becomes noticeable when you look at the reflections.
I addressed this using Skew, dragging both lower corners out, the bottom left corner very slightly more than bottom right, and then also dragging top right up a bit. I stretched the image up slightly to compensate but the resulting perspective is still quite different to the original. It looks more or less 'right' to me though.
There are a couple of problem areas that I addressed - a couple of blobs of turquoise flare at the top, and a blown highlight from the sun's reflection in the water. I cloned some reflections at reduced opacity there, to mask the highlight.
After that I tried to get some more brightness, for a sense of vitality, without losing the silhouettes and the late-in-the-day feel. I quite the the result in the tree reflection.
I also used the burn tool to bring out the grain in the wooden hand rail. I wanted that to be really tactile, I feel I could put out my hand and grab it.
Moira
I addressed this using Skew, dragging both lower corners out, the bottom left corner very slightly more than bottom right, and then also dragging top right up a bit. I stretched the image up slightly to compensate but the resulting perspective is still quite different to the original. It looks more or less 'right' to me though.
There are a couple of problem areas that I addressed - a couple of blobs of turquoise flare at the top, and a blown highlight from the sun's reflection in the water. I cloned some reflections at reduced opacity there, to mask the highlight.
After that I tried to get some more brightness, for a sense of vitality, without losing the silhouettes and the late-in-the-day feel. I quite the the result in the tree reflection.
I also used the burn tool to bring out the grain in the wooden hand rail. I wanted that to be really tactile, I feel I could put out my hand and grab it.
Moira

I have considerable problems with verticality sometimes... It's worth making a check against the grid a part of your regular processing workflow.
Remember that reflections always drop straight down from their subject whatever angle they are viewed from. A wide angle lens will distort that, and the result can look disconcerting to the eye. Generally I enjoy distortion but this is one area where I would prefer to adjust.
Remember that reflections always drop straight down from their subject whatever angle they are viewed from. A wide angle lens will distort that, and the result can look disconcerting to the eye. Generally I enjoy distortion but this is one area where I would prefer to adjust.

You have a lot of interesting elements here, Aura, like the cloud reflection filling the water, the large tree and its reflection on the left, the dark reflections of the people walking along the path, and the detail on the rail which leads us right through the image. Your format is well chosen, to include all of that water.
So why would I do a modification that cuts off some of that water? Simply to get a ratio of one third sky and two thirds water on the vertical, to see what you think.
I straightened the image using the nearest lamp post.
Pamela.
So why would I do a modification that cuts off some of that water? Simply to get a ratio of one third sky and two thirds water on the vertical, to see what you think.
I straightened the image using the nearest lamp post.
Pamela.

It's a case of making sure the camera is level even if you're not, and in any case it's often difficult for the rest of us to achieve a properly vertical image (especially with wide angles) so you've done well here so I hope you take that as a compliment.
A quick check and adjustment in software when you get back home is all you need to worry about.
The time of day meant the light (harsh and relativley high in the sky) didn't do you any favours. If you could take it at the same time as your last upload (I've done a mod on that one) that would look good.
I do like the lead-in line of the fence.
A quick check and adjustment in software when you get back home is all you need to worry about.
The time of day meant the light (harsh and relativley high in the sky) didn't do you any favours. If you could take it at the same time as your last upload (I've done a mod on that one) that would look good.
I do like the lead-in line of the fence.

I find that most of my images are very slightly off, and so I always spend time checking and correcting: a vital part of processing when the subject includes geometry!
Many recent cameras include an electronic spirit level, though cameras without electronic viewfinders only display them on the rear screen, so aren't any help unless you use a tripod...
Many recent cameras include an electronic spirit level, though cameras without electronic viewfinders only display them on the rear screen, so aren't any help unless you use a tripod...