Back Modifications (3)
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Apartment 2

By pptbudi
If the previous aim to the building this one aim to the sky, Aperture Priority, Multi segment Light Meter, Exposure compensation -2, The result very near with the real life, Thank you very much for the Ephotozine Critique Team, Very valuable input and great result achieve for me it's fantastic, but still about the line, composition and framing, I still much need to learn much more

Tags: Building Architecture Apartment

Comments


13 Jan 2017 4:50AM
I like that you reduced the exposure to increase saturation, and still keep some imagery in the sky.

Peter

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pptbudi 3 6 Indonesia
13 Jan 2017 5:43AM

Quote:I like that you reduced the exposure to increase saturation, and still keep some imagery in the sky.

Peter


Thank you very much Smile, I'm really glad to hear that
paulbroad Plus
12 131 1285 United Kingdom
13 Jan 2017 8:13AM
Difficult to tell the exposure as lights are on so lighting low, but it does look rather under exposed giving that very heavy effect with little contrast. I don't think you needed the -2!

Paul
banehawi Plus
15 2.1k 4019 Canada
13 Jan 2017 2:23PM
Whats the first rule when shooting into the sky? Use positive exposure compensation, not negative. This is because the camera, seeing a bright scene, reduces exposure itself, usually too much for a darker subject.

This is very underexposed. Try one with no correction first, than add positive exposure comp as needed.


Mod uploaded. That sparkle of the Sun is still there and looks good.


Regards


Willie
dudler Plus
16 893 1504 England
13 Jan 2017 3:59PM
Negative exposure compensation increases saturation, but darkens everything. This needed less, even if the sky was the main point of the exercise.

So my first mod increases exposure, and my second crops tighter to make it all about the tower, not the lower building behind it. I burned in the sky a little, rather crudely.

Don't forget to look at hte histogram after shooting!
pptbudi 3 6 Indonesia
17 Jan 2017 3:47PM

Quote:Difficult to tell the exposure as lights are on so lighting low, but it does look rather under exposed giving that very heavy effect with little contrast. I don't think you needed the -2!

Paul


Thank you very much Paul it's trial for Aperture priority mode with Exposure Compensation and I think you're right I should keep the exposure compensation at 0 or raise it little bit, Thank you very much Smile
pptbudi 3 6 Indonesia
17 Jan 2017 3:54PM

Quote:Whats the first rule when shooting into the sky? Use positive exposure compensation, not negative. This is because the camera, seeing a bright scene, reduces exposure itself, usually too much for a darker subject.

This is very underexposed. Try one with no correction first, than add positive exposure comp as needed.


Mod uploaded. That sparkle of the Sun is still there and looks good.


Regards


Willie


Ah okay, Thank you very much, I'm using negative because I was afraid if the sky will be over exposed like in the first shot XD (my calculation), it seem I'm wrong.

Thank you very much my friend, and thank you very much for the modification it's very nice.

Regards,
Budi
pptbudi 3 6 Indonesia
17 Jan 2017 4:08PM

Quote:Negative exposure compensation increases saturation, but darkens everything. This needed less, even if the sky was the main point of the exercise.

So my first mod increases exposure, and my second crops tighter to make it all about the tower, not the lower building behind it. I burned in the sky a little, rather crudely.

Don't forget to look at hte histogram after shooting!


Aha, okay I'll remember that increase saturation and darken everything. and thank you I really like the 2nd modification it combine with Wille Building and the sky like that, I think it will be perfect.

Thank you very much

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