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Hi Zander, I've done this a few times with vintage cars and you've done a good job so please take this as constructive.
The lower half of the image for me is too dark with the result that you have lost most of the tyre definition on the wheels and the number plate.
If you make it lighter though, you face what for me was the biggest challenge - getting the car to look as if it is on the ground rather than floating slightly above it. This needs very careful treatment of the shadow area.
As I say, good image, my elder brother has just such a car - maybe it was his but I don't recognise the plate!
The lower half of the image for me is too dark with the result that you have lost most of the tyre definition on the wheels and the number plate.
If you make it lighter though, you face what for me was the biggest challenge - getting the car to look as if it is on the ground rather than floating slightly above it. This needs very careful treatment of the shadow area.
As I say, good image, my elder brother has just such a car - maybe it was his but I don't recognise the plate!

A very good job, well done, looks like quite a bit of time spent but well worth the effort. I have a few tutorials so might give it ago sometime myself. Wonder what it would look like pasted in against a landscape background or some fine architechture, might be worth a try...? You could also try adding some yellow to the inside of the headlights and perhaps brighten the central area with the dodge tool to make it look like the lights are on 


This is an excellent extraction, and a nice piece of work. Ive done similar, and also ran into the issue with wheels in grass, etc.
BUT, this image has a lot of good detail arooung the tires that can be extracted with little difficulty using the shadow tol, as Ive done in the mod.
I would also suggest its too tightly framed, and adding some space improves the look.
Lastly, it needs a large dose of sharpening, - it seems to have lost the original sharpness when you re sized for the web, - so remember to give it a second sharpening.
Hope you find this helpful,
Regards
Willie
BUT, this image has a lot of good detail arooung the tires that can be extracted with little difficulty using the shadow tol, as Ive done in the mod.
I would also suggest its too tightly framed, and adding some space improves the look.
Lastly, it needs a large dose of sharpening, - it seems to have lost the original sharpness when you re sized for the web, - so remember to give it a second sharpening.
Hope you find this helpful,
Regards
Willie

hi,
i liked this a lot in the thumb, and then it lost a little of its sparkle when opened,
the jobs been done quite well but i think it lacks a bit of something, possibly brightness, or a tweak in levels/curves, it just looks a bit gloomy when i want it to be bright as a button.
i agree with Willie, the sharpening is not quite there and his tip to sharpen after reducing to 72 dpi is a good one and one that really everone limited to 600pix should follow. it really makes a big difference
i like the graduated background
Phil
i liked this a lot in the thumb, and then it lost a little of its sparkle when opened,
the jobs been done quite well but i think it lacks a bit of something, possibly brightness, or a tweak in levels/curves, it just looks a bit gloomy when i want it to be bright as a button.
i agree with Willie, the sharpening is not quite there and his tip to sharpen after reducing to 72 dpi is a good one and one that really everone limited to 600pix should follow. it really makes a big difference
i like the graduated background
Phil

Thanks all so far. I admit that I didn't resharpen after resizing on this version (although I did on the versions I intend to use in the outside world). Thanks for the critique and areas for improvement. I will bring more details out in the tyres and start to bend the curves to try and make it zing a little.
Thanks again to all, I have some areas to look into now.
Thanks again to all, I have some areas to look into now.