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Comments

This is a nice landscape detail, and those bare trees do make a contrast.
However, they don't stand out strongly. Looking at the background I'm guessing the lioght was hazy, and stronger light would have created more contrast. Maybe that happened when you toned down the foreground brightness.
Three objects is a good number thouigh.
The contrast can be pushed further here and a mono is a possibility so I'll try a couple of mods.
Keith
However, they don't stand out strongly. Looking at the background I'm guessing the lioght was hazy, and stronger light would have created more contrast. Maybe that happened when you toned down the foreground brightness.
Three objects is a good number thouigh.
The contrast can be pushed further here and a mono is a possibility so I'll try a couple of mods.
Keith

Thanks for telling us what you saw here, and what have done here. I do like the simplicity, and the contrast in the trees. Life and death.
My feeling is that you perhaps overdid the darkening, this does look underexposed to me and the result is a bit flat. If you look at the histogram it is bunched to the left, so no really light tones. Now think of Old Master paintings, those seemingly random flecks of white paint. Those are the highlights that bring a scene to life, give a 3-dimensional feel, and that's what is lacking here.
I've uploaded a quick modification. Plus 10% brightness, a Levels tweak moving the right hand slider in to boost those highlights, then some very gentle dodging (highlights) and burning (shadows) - huge brush, just 3% exposure for both, working over the trees.
And I agree with Keith above, b&w beckons...
Moira
My feeling is that you perhaps overdid the darkening, this does look underexposed to me and the result is a bit flat. If you look at the histogram it is bunched to the left, so no really light tones. Now think of Old Master paintings, those seemingly random flecks of white paint. Those are the highlights that bring a scene to life, give a 3-dimensional feel, and that's what is lacking here.
I've uploaded a quick modification. Plus 10% brightness, a Levels tweak moving the right hand slider in to boost those highlights, then some very gentle dodging (highlights) and burning (shadows) - huge brush, just 3% exposure for both, working over the trees.
And I agree with Keith above, b&w beckons...
Moira

In my coloiur mod I warmed the colour balance then made separate Curves adjustments to the foreground, trees and sky.
For the mono mod I used Nik SilverEfex, choosing a high contrast preset folled by adjusting red yellow and blue response. I than added a vignette to focus attention on those bare trunks.
For the mono mod I used Nik SilverEfex, choosing a high contrast preset folled by adjusting red yellow and blue response. I than added a vignette to focus attention on those bare trunks.

I think, when we were all using film, this would have passed muster pretty well: a little underexposure looks good, and it's easy to overlook a slight lack of sparkle and brilliance.
But we have the tools to correct this, and I've just taken a simple approach to making the trees shine, using Levels.
It would be interesting to see an unprocessed version, to understand where you started from.
Finally, I think that you're right on the borderline with sharpening, almost but not quite reaching hte point of things starting to look wiry and gritty.
But we have the tools to correct this, and I've just taken a simple approach to making the trees shine, using Levels.
It would be interesting to see an unprocessed version, to understand where you started from.
Finally, I think that you're right on the borderline with sharpening, almost but not quite reaching hte point of things starting to look wiry and gritty.